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    <fireside:genDate>Tue, 29 Sep 2026 06:14:36 +0000</fireside:genDate>
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    <title>Sorgatron Media Master Feed - Episodes Tagged with “Gemini”</title>
    <link>https://sorgatronmedia.fireside.fm/tags/gemini</link>
    <pubDate>Thu, 17 Sep 2026 16:45:00 -0400</pubDate>
    <description>Sorgatron Media is producing a series of Podcasts in the Entertainment, Music, and Technology genres. This is a feed of everything we do on a weekly basis for an all inclusive collection. Includes: Wrestling Mayhem Show, AwesomeCast, Rambling Movie Minute, Boss Battle, Journal of Lifestyle Medicine, S'eclairer Chatterbox, Good Morning, WWE RAW Wraup Up, Midweek War, Wrestling Game Show and Specials!</description>
    <language>en-us</language>
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    <itunes:subtitle></itunes:subtitle>
    <itunes:author>Sorgatron Media</itunes:author>
    <itunes:summary>Sorgatron Media is producing a series of Podcasts in the Entertainment, Music, and Technology genres. This is a feed of everything we do on a weekly basis for an all inclusive collection. Includes: Wrestling Mayhem Show, AwesomeCast, Rambling Movie Minute, Boss Battle, Journal of Lifestyle Medicine, S'eclairer Chatterbox, Good Morning, WWE RAW Wraup Up, Midweek War, Wrestling Game Show and Specials!</itunes:summary>
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      <itunes:name>Sorgatron Media</itunes:name>
      <itunes:email>mike@sorgatronmedia.com</itunes:email>
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  <title>Awesome Chat: AI Event Marketing That Feels Human | Sam Eitzen from Snapbar</title>
  <link>https://sorgatronmedia.fireside.fm/39207</link>
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  <pubDate>Thu, 17 Sep 2026 16:45:00 -0400</pubDate>
  <author>Sorgatron Media</author>
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  <itunes:subtitle>What happens when the photo booth becomes an AI-powered experiential marketing platform?

Michael Sorg and Katie Dudas talk with Sam Eitzen, CEO of Snapbar, about the company's evolution from physical event photo booths to web-based activations that can run on an iPad, touchscreen, QR code, or attendee's phone.

Sam shares how Snapbar uses AI photo experiences and AI Stories to build personalized brand activations, what they've learned from major sporting events and conferences, and why understanding the audience is still more important than simply adding AI.

They also dig into the messier realities of generative AI: prompt engineering, model updates, unexpected results, cloud reliability, testing, and why businesses shouldn't treat AI like an infallible employee.

Plus, Sam explains why he believes AI making products easier to build actually makes distribution, customer relationships, and good old-fashioned business fundamentals more important than ever.

Learn more: https://snapbar.com</itunes:subtitle>
  <itunes:duration>50:27</itunes:duration>
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  <description>&lt;p&gt;Michael Sorg and Katie Dudas are joined by &lt;strong&gt;Sam Eitzen, CEO of Snapbar&lt;/strong&gt;, for a deep dive into how artificial intelligence is changing experiential marketing, trade shows, conferences, brand activations, and the humble photo booth.&lt;/p&gt;

&lt;p&gt;Sam explains how Snapbar evolved from physically hauling hundreds of photo booths to events into building a web-based platform that lets brands create interactive experiences accessible from an iPad, touchscreen, QR code, or an attendee’s own phone. What started as a necessary pandemic pivot has developed into AI photo experiences, highly personalized AI Stories, and new ways for brands to combine entertainment with lead generation.&lt;/p&gt;

&lt;p&gt;The conversation also gets beyond the AI hype. Sam discusses the unpredictability of image models, why prompt engineering still requires humans, how Snapbar tests and switches between different AI models, and why brands need to understand that generative AI is not simply automated Photoshop. Snapbar’s system remains cloud-based, meaning connectivity and third-party model reliability are still real considerations for live events.&lt;/p&gt;

&lt;p&gt;&lt;strong&gt;Topics and products discussed:&lt;/strong&gt;&lt;/p&gt;

&lt;ul&gt;
&lt;li&gt;  &lt;strong&gt;What experiential marketing actually means:&lt;/strong&gt; Sam distinguishes traditional broadcast and digital advertising from interactive marketing designed to bring the audience into the experience through participation.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Snapbar’s origin story:&lt;/strong&gt; The company began as a side-gig photo booth business before moving from weddings into conferences, trade shows, sporting events, product launches, festivals, and other B2B activations.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;The pandemic pivot:&lt;/strong&gt; When physical events disappeared in 2020, a client asked whether Snapbar could bring its photo experiences online. That request became the foundation of the company’s current web-based platform.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;World Cup fan activations:&lt;/strong&gt; Sam describes branded soccer experiences that let attendees transform themselves into stylized or animated fans and players without improperly copying team intellectual property.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;QR codes instead of long lines:&lt;/strong&gt; Experiences can run on event iPads while also letting thousands of attendees participate from their own phones by scanning a QR code.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Understanding the audience:&lt;/strong&gt; A soccer activation that works at the World Cup may flop at a legal conference. Sam says cybersecurity audiences, for example, often respond particularly well to gaming, fantasy, and trading-card concepts.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Digital experiences as event swag:&lt;/strong&gt; The group discusses whether personalized digital content can become an alternative to another pile of branded pens, bottles, and promotional giveaways.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Snapbar’s planned digital spinner wheel:&lt;/strong&gt; Sam explains a digital version of the familiar trade-show prize wheel with customizable branding, prize probabilities, inventory management, QR control, redemption codes, and lead capture.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;The rise of the AI photo booth:&lt;/strong&gt; Early image generation was unreliable, producing extra arms, heads, and other artifacts. As models improved, AI photo experiences became one of Snapbar’s biggest products.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;AI Stories:&lt;/strong&gt; Snapbar adds Mad Libs-like personalization to AI-generated experiences, allowing attendees to influence the resulting scene while brands maintain controls over the experience.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Taking event tech into unusual environments:&lt;/strong&gt; Sam recalls activations at music festivals, on boats, and experiences that attendees could even access while traveling because everything is web-based.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Working across AI providers:&lt;/strong&gt; Rather than building its own image models, Snapbar evaluates available third-party systems and can shift between models depending on prompt adherence, realism, animation style, and client needs.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Why testing matters:&lt;/strong&gt; AI models can regress or behave differently after updates. Snapbar’s team tests experiences ahead of events, attempts to break them, adjusts prompts, and can intervene while an activation is live.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Treat AI like a new team member:&lt;/strong&gt; Sam suggests thinking of AI less like an infallible machine and more like a new employee that needs context, supervision, defined permissions, and an understanding of what it does well.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;AI is not automated Photoshop:&lt;/strong&gt; Clients sometimes expect pixel-perfect control, but generative systems still involve prompting, probabilities, and outputs that cannot always be completely dictated.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Why AI may not magically fix event networking:&lt;/strong&gt; Sam pushes back on the idea that feeding hobbies and job titles into an AI matchmaking system automatically creates meaningful human connections. Event attendees ultimately want genuine personal and professional connection.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;The danger of easy AI startups:&lt;/strong&gt; AI makes prototypes and products dramatically easier to build, but that also means competitors can build similar products just as quickly.&lt;/li&gt;
&lt;li&gt;  &lt;strong&gt;Distribution becomes the advantage:&lt;/strong&gt; Sam argues that customer relationships, audience access, SEO/AEO, reputation, and reaching the right buyers become even more important when everyone has access to powerful AI tools.&lt;/li&gt;
&lt;/ul&gt;

&lt;p&gt;Learn more about Snapbar at &lt;strong&gt;&lt;a href="https://snapbar.com" rel="nofollow noopener"&gt;https://snapbar.com&lt;/a&gt;&lt;/strong&gt;, which Sam specifically shares at the end of the interview. &lt;/p&gt;
</description>
  <itunes:keywords>Sam Eitzen, Snapbar, experiential marketing, event marketing, AI marketing, artificial intelligence, AI photo booth, AI photo experiences, AI Stories, photo booth technology, event technology, trade show marketing, trade show technology, brand activations, experiential activations, event activations, conference technology, lead generation, digital marketing, QR code marketing, personalized marketing, generative AI, prompt engineering, AI image generation, Gemini, GPT, AI models, event networking, B2B marketing, World Cup marketing, fan engagement, audience engagement, digital prize wheel, trade show giveaways, event swag, marketing technology, martech, customer experience, AI entrepreneurship, business distribution, SEO, AEO</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>Michael Sorg and Katie Dudas are joined by <strong>Sam Eitzen, CEO of Snapbar</strong>, for a deep dive into how artificial intelligence is changing experiential marketing, trade shows, conferences, brand activations, and the humble photo booth.</p>

<p>Sam explains how Snapbar evolved from physically hauling hundreds of photo booths to events into building a web-based platform that lets brands create interactive experiences accessible from an iPad, touchscreen, QR code, or an attendee’s own phone. What started as a necessary pandemic pivot has developed into AI photo experiences, highly personalized AI Stories, and new ways for brands to combine entertainment with lead generation.</p>

<p>The conversation also gets beyond the AI hype. Sam discusses the unpredictability of image models, why prompt engineering still requires humans, how Snapbar tests and switches between different AI models, and why brands need to understand that generative AI is not simply automated Photoshop. Snapbar’s system remains cloud-based, meaning connectivity and third-party model reliability are still real considerations for live events.</p>

<p><strong>Topics and products discussed:</strong></p>

<ul>
<li>  <strong>What experiential marketing actually means:</strong> Sam distinguishes traditional broadcast and digital advertising from interactive marketing designed to bring the audience into the experience through participation.</li>
<li>  <strong>Snapbar’s origin story:</strong> The company began as a side-gig photo booth business before moving from weddings into conferences, trade shows, sporting events, product launches, festivals, and other B2B activations.</li>
<li>  <strong>The pandemic pivot:</strong> When physical events disappeared in 2020, a client asked whether Snapbar could bring its photo experiences online. That request became the foundation of the company’s current web-based platform.</li>
<li>  <strong>World Cup fan activations:</strong> Sam describes branded soccer experiences that let attendees transform themselves into stylized or animated fans and players without improperly copying team intellectual property.</li>
<li>  <strong>QR codes instead of long lines:</strong> Experiences can run on event iPads while also letting thousands of attendees participate from their own phones by scanning a QR code.</li>
<li>  <strong>Understanding the audience:</strong> A soccer activation that works at the World Cup may flop at a legal conference. Sam says cybersecurity audiences, for example, often respond particularly well to gaming, fantasy, and trading-card concepts.</li>
<li>  <strong>Digital experiences as event swag:</strong> The group discusses whether personalized digital content can become an alternative to another pile of branded pens, bottles, and promotional giveaways.</li>
<li>  <strong>Snapbar’s planned digital spinner wheel:</strong> Sam explains a digital version of the familiar trade-show prize wheel with customizable branding, prize probabilities, inventory management, QR control, redemption codes, and lead capture.</li>
<li>  <strong>The rise of the AI photo booth:</strong> Early image generation was unreliable, producing extra arms, heads, and other artifacts. As models improved, AI photo experiences became one of Snapbar’s biggest products.</li>
<li>  <strong>AI Stories:</strong> Snapbar adds Mad Libs-like personalization to AI-generated experiences, allowing attendees to influence the resulting scene while brands maintain controls over the experience.</li>
<li>  <strong>Taking event tech into unusual environments:</strong> Sam recalls activations at music festivals, on boats, and experiences that attendees could even access while traveling because everything is web-based.</li>
<li>  <strong>Working across AI providers:</strong> Rather than building its own image models, Snapbar evaluates available third-party systems and can shift between models depending on prompt adherence, realism, animation style, and client needs.</li>
<li>  <strong>Why testing matters:</strong> AI models can regress or behave differently after updates. Snapbar’s team tests experiences ahead of events, attempts to break them, adjusts prompts, and can intervene while an activation is live.</li>
<li>  <strong>Treat AI like a new team member:</strong> Sam suggests thinking of AI less like an infallible machine and more like a new employee that needs context, supervision, defined permissions, and an understanding of what it does well.</li>
<li>  <strong>AI is not automated Photoshop:</strong> Clients sometimes expect pixel-perfect control, but generative systems still involve prompting, probabilities, and outputs that cannot always be completely dictated.</li>
<li>  <strong>Why AI may not magically fix event networking:</strong> Sam pushes back on the idea that feeding hobbies and job titles into an AI matchmaking system automatically creates meaningful human connections. Event attendees ultimately want genuine personal and professional connection.</li>
<li>  <strong>The danger of easy AI startups:</strong> AI makes prototypes and products dramatically easier to build, but that also means competitors can build similar products just as quickly.</li>
<li>  <strong>Distribution becomes the advantage:</strong> Sam argues that customer relationships, audience access, SEO/AEO, reputation, and reaching the right buyers become even more important when everyone has access to powerful AI tools.</li>
</ul>

<p>Learn more about Snapbar at <strong><a href="https://snapbar.com" rel="nofollow noopener">https://snapbar.com</a></strong>, which Sam specifically shares at the end of the interview.</p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>Michael Sorg and Katie Dudas are joined by <strong>Sam Eitzen, CEO of Snapbar</strong>, for a deep dive into how artificial intelligence is changing experiential marketing, trade shows, conferences, brand activations, and the humble photo booth.</p>

<p>Sam explains how Snapbar evolved from physically hauling hundreds of photo booths to events into building a web-based platform that lets brands create interactive experiences accessible from an iPad, touchscreen, QR code, or an attendee’s own phone. What started as a necessary pandemic pivot has developed into AI photo experiences, highly personalized AI Stories, and new ways for brands to combine entertainment with lead generation.</p>

<p>The conversation also gets beyond the AI hype. Sam discusses the unpredictability of image models, why prompt engineering still requires humans, how Snapbar tests and switches between different AI models, and why brands need to understand that generative AI is not simply automated Photoshop. Snapbar’s system remains cloud-based, meaning connectivity and third-party model reliability are still real considerations for live events.</p>

<p><strong>Topics and products discussed:</strong></p>

<ul>
<li>  <strong>What experiential marketing actually means:</strong> Sam distinguishes traditional broadcast and digital advertising from interactive marketing designed to bring the audience into the experience through participation.</li>
<li>  <strong>Snapbar’s origin story:</strong> The company began as a side-gig photo booth business before moving from weddings into conferences, trade shows, sporting events, product launches, festivals, and other B2B activations.</li>
<li>  <strong>The pandemic pivot:</strong> When physical events disappeared in 2020, a client asked whether Snapbar could bring its photo experiences online. That request became the foundation of the company’s current web-based platform.</li>
<li>  <strong>World Cup fan activations:</strong> Sam describes branded soccer experiences that let attendees transform themselves into stylized or animated fans and players without improperly copying team intellectual property.</li>
<li>  <strong>QR codes instead of long lines:</strong> Experiences can run on event iPads while also letting thousands of attendees participate from their own phones by scanning a QR code.</li>
<li>  <strong>Understanding the audience:</strong> A soccer activation that works at the World Cup may flop at a legal conference. Sam says cybersecurity audiences, for example, often respond particularly well to gaming, fantasy, and trading-card concepts.</li>
<li>  <strong>Digital experiences as event swag:</strong> The group discusses whether personalized digital content can become an alternative to another pile of branded pens, bottles, and promotional giveaways.</li>
<li>  <strong>Snapbar’s planned digital spinner wheel:</strong> Sam explains a digital version of the familiar trade-show prize wheel with customizable branding, prize probabilities, inventory management, QR control, redemption codes, and lead capture.</li>
<li>  <strong>The rise of the AI photo booth:</strong> Early image generation was unreliable, producing extra arms, heads, and other artifacts. As models improved, AI photo experiences became one of Snapbar’s biggest products.</li>
<li>  <strong>AI Stories:</strong> Snapbar adds Mad Libs-like personalization to AI-generated experiences, allowing attendees to influence the resulting scene while brands maintain controls over the experience.</li>
<li>  <strong>Taking event tech into unusual environments:</strong> Sam recalls activations at music festivals, on boats, and experiences that attendees could even access while traveling because everything is web-based.</li>
<li>  <strong>Working across AI providers:</strong> Rather than building its own image models, Snapbar evaluates available third-party systems and can shift between models depending on prompt adherence, realism, animation style, and client needs.</li>
<li>  <strong>Why testing matters:</strong> AI models can regress or behave differently after updates. Snapbar’s team tests experiences ahead of events, attempts to break them, adjusts prompts, and can intervene while an activation is live.</li>
<li>  <strong>Treat AI like a new team member:</strong> Sam suggests thinking of AI less like an infallible machine and more like a new employee that needs context, supervision, defined permissions, and an understanding of what it does well.</li>
<li>  <strong>AI is not automated Photoshop:</strong> Clients sometimes expect pixel-perfect control, but generative systems still involve prompting, probabilities, and outputs that cannot always be completely dictated.</li>
<li>  <strong>Why AI may not magically fix event networking:</strong> Sam pushes back on the idea that feeding hobbies and job titles into an AI matchmaking system automatically creates meaningful human connections. Event attendees ultimately want genuine personal and professional connection.</li>
<li>  <strong>The danger of easy AI startups:</strong> AI makes prototypes and products dramatically easier to build, but that also means competitors can build similar products just as quickly.</li>
<li>  <strong>Distribution becomes the advantage:</strong> Sam argues that customer relationships, audience access, SEO/AEO, reputation, and reaching the right buyers become even more important when everyone has access to powerful AI tools.</li>
</ul>

<p>Learn more about Snapbar at <strong><a href="https://snapbar.com" rel="nofollow noopener">https://snapbar.com</a></strong>, which Sam specifically shares at the end of the interview.</p>]]>
  </itunes:summary>
</item>
<item>
  <title>AwesomeCast 774: Artemis II Moon Mission, AI Chatbot Risks, Apple TikTok &amp; LEGO Zelda</title>
  <link>https://sorgatronmedia.fireside.fm/39091</link>
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  <pubDate>Wed, 01 Apr 2026 00:00:00 -0400</pubDate>
  <author>Sorgatron Media</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>Sorgatron Media</itunes:author>
  <itunes:subtitle>This week on AwesomeCast 774, Sorg, Katie, and Dave Podnar talk about the upcoming Artemis II moon mission, the surprisingly useful Heinz Verified restaurant map, and Chachi’s growing 3D printing Etsy shop. They also dig into a Stanford study on AI chatbot sycophancy, check out the What’s Up With That research assistant browser extension, react to Adobe Illustrator’s new 2D-to-3D Project Turntable, explore Apple’s TikTok mascot strategy, and get excited about LEGO Ocarina of Time sets.</itunes:subtitle>
  <itunes:duration>1:01:01</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
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  <description>&lt;p&gt;This week’s AwesomeCast brought together one of those classic mixes that makes the show so much fun: real tech questions, weird internet discoveries, nostalgic gaming talk, and a strong dose of Pittsburgh personality.&lt;/p&gt;

&lt;p&gt;Sorg, Katie, and Dave Podnar kick things off with their Awesome Things of the Week, and the lineup is wonderfully varied. Dave looks ahead to Artemis II, the upcoming crewed moon mission that will send astronauts beyond low Earth orbit for the first time in decades. The conversation covers how the mission works, why the far side of the moon still creates communication challenges, and why “just rebuilding Apollo” is not nearly as simple as some people assume.&lt;/p&gt;

&lt;p&gt;Katie’s pick is much closer to home, at least for Pittsburghers: Heinz Verified. The new site helps users find restaurants that serve Heinz ketchup, making it both practical and hilarious for anyone who has ever been personally offended by mystery catsup in a diner bottle. The crew immediately starts checking cities they’ll be traveling to and appreciates that users can nominate restaurants for inclusion.&lt;/p&gt;

&lt;p&gt;Sorg’s pick highlights Chachi’s 3D-printing Etsy shop, Plastic Fun Time. From the now-famous bag of Fs to the Rock Lobster and other fun prints, it’s a cool look at somebody taking a maker hobby and turning it into a real side business. It also turns into a broader appreciation for creative small-scale production and clever product design.&lt;/p&gt;

&lt;p&gt;The middle of the episode gets more serious with a discussion around a Stanford study on AI chatbot advice. Katie explains how researchers tested large language models against stories from the “Am I the Asshole?” subreddit and found that chatbots often validated problematic behavior more than humans did. That opens the door to a bigger conversation about AI agreeability, emotional dependency, digital literacy, and what it means when people begin treating chatbots like close confidants instead of tools.&lt;/p&gt;

&lt;p&gt;The AI thread continues with What’s Up With That, a browser extension built to help readers analyze articles, pull out new signals, simplify jargon, and better connect ideas across sources. For anyone doing research-heavy work, the crew sees real promise in the concept.&lt;/p&gt;

&lt;p&gt;On the creative side, Dave shares Adobe Illustrator’s Project Turntable, which can rotate 2D vector art in 3D space. That sparks a discussion about animation workflows, creative accessibility, and the kinds of production bottlenecks tools like this might reduce.&lt;/p&gt;

&lt;p&gt;The episode also finds time for ChannelSurfer.tv, a retro-TV style interface for YouTube, plus a look at Apple’s TikTok presence, where the company seems to be leaning into a Finder-inspired mascot to help explain macOS features in a more playful way.&lt;/p&gt;

&lt;p&gt;Dave also wraps up Women’s History Month by spotlighting several women who shaped space science, leading to a thoughtful discussion about visibility, representation, and why stories like these matter.&lt;/p&gt;

&lt;p&gt;And then, in true AwesomeCast fashion, the crew ends up hyped about LEGO Zelda sets, including Ocarina of Time: The Final Battle and the Great Deku Tree, prompting nostalgia, sticker shock, and renewed debate over whether Sorg finally needs to properly play Ocarina of Time.&lt;/p&gt;

&lt;p&gt;If you like your tech podcasts with equal parts curiosity, commentary, and chaos, this is a great episode.&lt;/p&gt;

&lt;p&gt;Links from this episode&lt;br&gt;
Chachi’s Etsy shop / Plastic Fun Time&lt;br&gt;
&lt;a href="https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt" rel="nofollow noopener"&gt;https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt&lt;/a&gt;&lt;br&gt;
Heinz Verified&lt;br&gt;
&lt;a href="https://www.heinz.com/heinzverified" rel="nofollow noopener"&gt;https://www.heinz.com/heinzverified&lt;/a&gt;&lt;br&gt;
Artemis II launch article&lt;br&gt;
&lt;a href="https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/" rel="nofollow noopener"&gt;https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/&lt;/a&gt;&lt;br&gt;
Women who shaped our understanding of space&lt;br&gt;
&lt;a href="https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space" rel="nofollow noopener"&gt;https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space&lt;/a&gt;&lt;br&gt;
Channel Surfer&lt;br&gt;
&lt;a href="https://channelsurfer.tv/?ch=14" rel="nofollow noopener"&gt;https://channelsurfer.tv/?ch=14&lt;/a&gt;&lt;br&gt;
What’s Up With That&lt;br&gt;
&lt;a href="https://whatsupwiththat.app/practice/" rel="nofollow noopener"&gt;https://whatsupwiththat.app/practice/&lt;/a&gt;&lt;br&gt;
Adobe Illustrator Project Turntable article&lt;br&gt;
&lt;a href="https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/" rel="nofollow noopener"&gt;https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/&lt;/a&gt;&lt;br&gt;
Apple on TikTok&lt;br&gt;
&lt;a href="https://www.tiktok.com/@apple?_r=1&amp;amp;_t=ZP-959iBFWcaSN" rel="nofollow noopener"&gt;https://www.tiktok.com/@apple?_r=1&amp;amp;_t=ZP-959iBFWcaSN&lt;/a&gt;&lt;br&gt;
LEGO Ocarina of Time: The Final Battle&lt;br&gt;
&lt;a href="https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;amp;utm_campaign=120242713322920054&amp;amp;utm_content=120245958217060054&amp;amp;utm_id=120242713322920054&amp;amp;utm_medium=paid&amp;amp;utm_source=fb&amp;amp;utm_term=120242713322930054" rel="nofollow noopener"&gt;https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;amp;utm_campaign=120242713322920054&amp;amp;utm_content=120245958217060054&amp;amp;utm_id=120242713322920054&amp;amp;utm_medium=paid&amp;amp;utm_source=fb&amp;amp;utm_term=120242713322930054&lt;/a&gt;&lt;br&gt;
LEGO Great Deku Tree 2-in-1&lt;br&gt;
&lt;a href="https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092" rel="nofollow noopener"&gt;https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092&lt;/a&gt; &lt;/p&gt;
</description>
  <itunes:keywords>AwesomeCast, AwesomeCast 774, Sorg, Katie Dudas, Dave Podnar, tech podcast, Pittsburgh podcast, Artemis II, NASA, moon mission, Heinz Verified, Heinz ketchup, Chachi, 3D printing, Etsy shop, Plastic Fun Time, Xbox, Epic Games layoffs, Nintendo, digital vs physical games, AI chatbots, AI sycophancy, Stanford study, ChatGPT, Claude, Gemini, DeepSeek, Whats Up With That, browser extension, article analysis, Adobe Illustrator, Project Turntable, animation tools, ChannelSurfer, Apple TikTok, Finder mascot, Women’s History Month, Katherine Johnson, Nancy Grace Roman, Vera Rubin, Kalpana Chawla, Patricia Cowings, Hidden Figures, LEGO Zelda, Ocarina of Time, Great Deku Tree, gaming news, geek culture</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week’s AwesomeCast brought together one of those classic mixes that makes the show so much fun: real tech questions, weird internet discoveries, nostalgic gaming talk, and a strong dose of Pittsburgh personality.</p>

<p>Sorg, Katie, and Dave Podnar kick things off with their Awesome Things of the Week, and the lineup is wonderfully varied. Dave looks ahead to Artemis II, the upcoming crewed moon mission that will send astronauts beyond low Earth orbit for the first time in decades. The conversation covers how the mission works, why the far side of the moon still creates communication challenges, and why “just rebuilding Apollo” is not nearly as simple as some people assume.</p>

<p>Katie’s pick is much closer to home, at least for Pittsburghers: Heinz Verified. The new site helps users find restaurants that serve Heinz ketchup, making it both practical and hilarious for anyone who has ever been personally offended by mystery catsup in a diner bottle. The crew immediately starts checking cities they’ll be traveling to and appreciates that users can nominate restaurants for inclusion.</p>

<p>Sorg’s pick highlights Chachi’s 3D-printing Etsy shop, Plastic Fun Time. From the now-famous bag of Fs to the Rock Lobster and other fun prints, it’s a cool look at somebody taking a maker hobby and turning it into a real side business. It also turns into a broader appreciation for creative small-scale production and clever product design.</p>

<p>The middle of the episode gets more serious with a discussion around a Stanford study on AI chatbot advice. Katie explains how researchers tested large language models against stories from the “Am I the Asshole?” subreddit and found that chatbots often validated problematic behavior more than humans did. That opens the door to a bigger conversation about AI agreeability, emotional dependency, digital literacy, and what it means when people begin treating chatbots like close confidants instead of tools.</p>

<p>The AI thread continues with What’s Up With That, a browser extension built to help readers analyze articles, pull out new signals, simplify jargon, and better connect ideas across sources. For anyone doing research-heavy work, the crew sees real promise in the concept.</p>

<p>On the creative side, Dave shares Adobe Illustrator’s Project Turntable, which can rotate 2D vector art in 3D space. That sparks a discussion about animation workflows, creative accessibility, and the kinds of production bottlenecks tools like this might reduce.</p>

<p>The episode also finds time for ChannelSurfer.tv, a retro-TV style interface for YouTube, plus a look at Apple’s TikTok presence, where the company seems to be leaning into a Finder-inspired mascot to help explain macOS features in a more playful way.</p>

<p>Dave also wraps up Women’s History Month by spotlighting several women who shaped space science, leading to a thoughtful discussion about visibility, representation, and why stories like these matter.</p>

<p>And then, in true AwesomeCast fashion, the crew ends up hyped about LEGO Zelda sets, including Ocarina of Time: The Final Battle and the Great Deku Tree, prompting nostalgia, sticker shock, and renewed debate over whether Sorg finally needs to properly play Ocarina of Time.</p>

<p>If you like your tech podcasts with equal parts curiosity, commentary, and chaos, this is a great episode.</p>

<p>Links from this episode<br>
Chachi’s Etsy shop / Plastic Fun Time<br>
<a href="https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt" rel="nofollow noopener">https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt</a><br>
Heinz Verified<br>
<a href="https://www.heinz.com/heinzverified" rel="nofollow noopener">https://www.heinz.com/heinzverified</a><br>
Artemis II launch article<br>
<a href="https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/" rel="nofollow noopener">https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/</a><br>
Women who shaped our understanding of space<br>
<a href="https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space" rel="nofollow noopener">https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space</a><br>
Channel Surfer<br>
<a href="https://channelsurfer.tv/?ch=14" rel="nofollow noopener">https://channelsurfer.tv/?ch=14</a><br>
What’s Up With That<br>
<a href="https://whatsupwiththat.app/practice/" rel="nofollow noopener">https://whatsupwiththat.app/practice/</a><br>
Adobe Illustrator Project Turntable article<br>
<a href="https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/" rel="nofollow noopener">https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/</a><br>
Apple on TikTok<br>
<a href="https://www.tiktok.com/@apple?_r=1&amp;_t=ZP-959iBFWcaSN" rel="nofollow noopener">https://www.tiktok.com/@apple?_r=1&amp;_t=ZP-959iBFWcaSN</a><br>
LEGO Ocarina of Time: The Final Battle<br>
<a href="https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;utm_campaign=120242713322920054&amp;utm_content=120245958217060054&amp;utm_id=120242713322920054&amp;utm_medium=paid&amp;utm_source=fb&amp;utm_term=120242713322930054" rel="nofollow noopener">https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;utm_campaign=120242713322920054&amp;utm_content=120245958217060054&amp;utm_id=120242713322920054&amp;utm_medium=paid&amp;utm_source=fb&amp;utm_term=120242713322930054</a><br>
LEGO Great Deku Tree 2-in-1<br>
<a href="https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092" rel="nofollow noopener">https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week’s AwesomeCast brought together one of those classic mixes that makes the show so much fun: real tech questions, weird internet discoveries, nostalgic gaming talk, and a strong dose of Pittsburgh personality.</p>

<p>Sorg, Katie, and Dave Podnar kick things off with their Awesome Things of the Week, and the lineup is wonderfully varied. Dave looks ahead to Artemis II, the upcoming crewed moon mission that will send astronauts beyond low Earth orbit for the first time in decades. The conversation covers how the mission works, why the far side of the moon still creates communication challenges, and why “just rebuilding Apollo” is not nearly as simple as some people assume.</p>

<p>Katie’s pick is much closer to home, at least for Pittsburghers: Heinz Verified. The new site helps users find restaurants that serve Heinz ketchup, making it both practical and hilarious for anyone who has ever been personally offended by mystery catsup in a diner bottle. The crew immediately starts checking cities they’ll be traveling to and appreciates that users can nominate restaurants for inclusion.</p>

<p>Sorg’s pick highlights Chachi’s 3D-printing Etsy shop, Plastic Fun Time. From the now-famous bag of Fs to the Rock Lobster and other fun prints, it’s a cool look at somebody taking a maker hobby and turning it into a real side business. It also turns into a broader appreciation for creative small-scale production and clever product design.</p>

<p>The middle of the episode gets more serious with a discussion around a Stanford study on AI chatbot advice. Katie explains how researchers tested large language models against stories from the “Am I the Asshole?” subreddit and found that chatbots often validated problematic behavior more than humans did. That opens the door to a bigger conversation about AI agreeability, emotional dependency, digital literacy, and what it means when people begin treating chatbots like close confidants instead of tools.</p>

<p>The AI thread continues with What’s Up With That, a browser extension built to help readers analyze articles, pull out new signals, simplify jargon, and better connect ideas across sources. For anyone doing research-heavy work, the crew sees real promise in the concept.</p>

<p>On the creative side, Dave shares Adobe Illustrator’s Project Turntable, which can rotate 2D vector art in 3D space. That sparks a discussion about animation workflows, creative accessibility, and the kinds of production bottlenecks tools like this might reduce.</p>

<p>The episode also finds time for ChannelSurfer.tv, a retro-TV style interface for YouTube, plus a look at Apple’s TikTok presence, where the company seems to be leaning into a Finder-inspired mascot to help explain macOS features in a more playful way.</p>

<p>Dave also wraps up Women’s History Month by spotlighting several women who shaped space science, leading to a thoughtful discussion about visibility, representation, and why stories like these matter.</p>

<p>And then, in true AwesomeCast fashion, the crew ends up hyped about LEGO Zelda sets, including Ocarina of Time: The Final Battle and the Great Deku Tree, prompting nostalgia, sticker shock, and renewed debate over whether Sorg finally needs to properly play Ocarina of Time.</p>

<p>If you like your tech podcasts with equal parts curiosity, commentary, and chaos, this is a great episode.</p>

<p>Links from this episode<br>
Chachi’s Etsy shop / Plastic Fun Time<br>
<a href="https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt" rel="nofollow noopener">https://www.etsy.com/shop/plasticfuntime/?etsrc=sdt</a><br>
Heinz Verified<br>
<a href="https://www.heinz.com/heinzverified" rel="nofollow noopener">https://www.heinz.com/heinzverified</a><br>
Artemis II launch article<br>
<a href="https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/" rel="nofollow noopener">https://www.wired.com/story/artemis-ii-countdown-how-and-when-to-watch-the-launch-of-the-manned-mission-to-the-moon/</a><br>
Women who shaped our understanding of space<br>
<a href="https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space" rel="nofollow noopener">https://womenshistory.si.edu/blog/five-women-who-shaped-our-understanding-space</a><br>
Channel Surfer<br>
<a href="https://channelsurfer.tv/?ch=14" rel="nofollow noopener">https://channelsurfer.tv/?ch=14</a><br>
What’s Up With That<br>
<a href="https://whatsupwiththat.app/practice/" rel="nofollow noopener">https://whatsupwiththat.app/practice/</a><br>
Adobe Illustrator Project Turntable article<br>
<a href="https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/" rel="nofollow noopener">https://9to5mac.com/2026/03/30/adobe-illustrator-now-lets-you-rotate-2d-vectors-in-3d-space/</a><br>
Apple on TikTok<br>
<a href="https://www.tiktok.com/@apple?_r=1&amp;_t=ZP-959iBFWcaSN" rel="nofollow noopener">https://www.tiktok.com/@apple?_r=1&amp;_t=ZP-959iBFWcaSN</a><br>
LEGO Ocarina of Time: The Final Battle<br>
<a href="https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;utm_campaign=120242713322920054&amp;utm_content=120245958217060054&amp;utm_id=120242713322920054&amp;utm_medium=paid&amp;utm_source=fb&amp;utm_term=120242713322930054" rel="nofollow noopener">https://www.lego.com/en-us/product/ocarina-of-time-the-final-battle-77093?cmp=PSO-FBIG-AMS-EN-RE-PO-LPV-LR_EXCLUSIVE_PRODUCT_LAUNCH-SHOP-HA-LkAd-PRS-Always_On-GAMINGZ_P&amp;utm_campaign=120242713322920054&amp;utm_content=120245958217060054&amp;utm_id=120242713322920054&amp;utm_medium=paid&amp;utm_source=fb&amp;utm_term=120242713322930054</a><br>
LEGO Great Deku Tree 2-in-1<br>
<a href="https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092" rel="nofollow noopener">https://www.lego.com/en-us/product/great-deku-tree-2-in-1-77092</a></p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
